![]() ![]() The mini viewer will be updated with the same results, so all players can see the rolls no matter which screen they are on. This is the global area for game cards.ĭice screen - select which dice you want to roll and how many and click roll. Any card you put into play is visible to all users.Ĭards in play screen - Cards can be picked up, moved around, written on, flip over, and turned around. #Hexagon board game map updateClick on a token will bring up the properties window to update your token.Ĭards in hand screen - here is where you can draw cards to your hand, play cards from your hand, or play cards from decks directly into play. The add tokens button will allow you to add any additional tokens you need during the game. Game board screen - token moves appear to all users as you move them. The game room allow you text chat to all players or a video session. All moves are saved instantly, so if something catastrophic happens you will be right were you left off. Anything you do on any page will stay in sync with all users until the game ends. ![]() Select one of the links at the top to navigate your game. When you first start your game it will start out as a blank screen. The game deck and dice will be created with similar steps done used to create the game board. I will layout the tiles and tokens to match the original image at the start of the instructable. You will be able to edit these some of these properties during game play (click on the images above to see in depth descriptions). These are additional properties you can apply to the token, or tile before the game starts. Whenever a tile or token is selected it will appear opaque and an additional dialog will appear in the top corner. These will be the starting location for the tokens and the locked position for the tiles. After it's added I can drag it anywhere on the board. I will use the drop down buttons to select which tiles and tokens I want to add to the board. Next, I used the set background image button to add in my space effect. I want to add an image background to my board, so I set board base color to rgba(19,19,19,0) and apply to both board colors. Next I will update the boards dimensions to 15 x 10. Lets stick with the default hex layout to use my hex tiles. The first step to creating the game board selecting the board type. (click on the images to see in depth descriptions) After I create asteroids, dark matter, and some star tiles, I'll create my game tokens. You will be able to see the description of you tile during the game in context menus. I'll name the tile "Nebula" and give it some game description rules. ![]() Image import does have size restrictions and will be reviewed by an administrator. If you have earned enough reputation or support GameStructor using Patreon.ĥ.) Users with enough reputation or support the site, will have the ability to upload their own image in a non-pixel format. After you have selected your template you can apply your own finishing touches to it.ģ.) The Pixelate button will transform any image you upload and convert it to the tile canvas in pixel format.Ĥ.) You can search the other tiles that are made public by other users and copy them to your library. The background color picker allows you to change the opacity on the tile which allows you many creative options.Ģ.) If your not good with drawing in the editor, there are templates you can choose from that will automatically fill in the art once you click on a template. You can also add text to your tile and change the color of the text so it stands out during the game. You can use the pencil icon and eraser toggle your editing mode and change the background color and pencil color with the color pickers. There are 5 options to create art for the tile.ġ.) You can draw directly on the tile. The option to set those attributes will be done when adding the tiles to the board. Tiles have the option to be moved, flipped, randomized, or frozen. You can create square tiles if your board is not going to be hex board type. Since this is a hex board I will create hex tiles to give my battle scene art and obstacles. In this step, we will build out game tiles for our board. This game will consist of a game board, battle command cards, and attack dice. ![]()
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